Thursday, June 28, 2018

Snoopy, Hang On!

Insurance company MetLife Inc. has begun using computerized analytical tools to coach its call center operators on how to interact with customers. 
 
When I read that two weeks ago in the Wall Street Journal’s regular feature frighteningly named “The Future of Everything”, it made me laugh, made me sorrowful, and made me think for a very long time about the state of the relationship between man and machine.  Using computers to analyze “things”—I can accept that.  But the software employed by MetLife “listens” to the conversations between customers and employees—“the conversational dance” as the behavioral science officer at the software design company called it—and coaches the employees in real time on how to enhance the interaction.  This could include prompts to be peppier if the agent is perceived by the computer as not being energetic enough or might even cue the agent to act more empathetically, based on the computer’s perception of the caller’s emotional state.
 
Pardon me, but aren’t those skills we should expect people to possess without needing a machine to tell them how the other person in the conversation is feeling?  And how genuine is the empathy offered only after being prodded by a machine?
 
To my thinking, this trend owes to society’s growing dependence on computers rather than human interaction, the prevalence of screen time over face-to-face time.  Instead of playing a game of baseball in the vacant lot with some neighbor kids, a child sits alone with a computer game for hours on end.  Instead of attending a funeral, we send online condolences.  When a friend is down, we send an emoticon in a text message and think that our duty to that friend is done.  We are losing the art of interacting with each other in any but the most superficial and meaningless ways.  How do we learn to get along but by interacting in ways that demand our attention and require effort and empathy?  Is it any surprise we so often hear the plea these days, “Can’t we all just get along?”  Well, no; not if we’re absorbed in entertaining ourselves and posting selfies, waiting for our online “friends” to comment on them.
 
It would be a comical irony, did it not raise such a disturbing thought, that the name of the company that designed the program used by MetLife is Cogito.  As in the Latin verb form “to think”.  As in the philosopher Rene Descartes’ proposition “Cogito ergo sum”: “I think, therefore I am.”  So if the machine is doing the thinking and we react, do we then cease to be?  Or at the very least, are we less human?
 
In 2016 MetLife abandoned its 30-year marketing program that featured Snoopy and the Peanuts cartoon strip characters.  At the time, Adweek.com wrote that “A major driver for the rebrand was MetLife’s polling of some 55,000 customers worldwide, when the company learned that many people feel overwhelmed by how quickly things change in today’s world.”  The new tagline, new logo, and supposedly new approach to doing business were all meant to reflect the company’s “partnership with its customers”.   And just who, or what, is it that’s “partnering” with the customers?
 
Perhaps MetLife is just trying to work with the hand it has been dealt: a new generation of workers who have no idea how to engage in a real conversation without the aid of technology, or how to read social cues.  For that, I can’t blame MetLife.  But it’s a shame that these workers could not be more like the comic strip characters, playing baseball together, chatting at the school bus stop (without smartphones), starting a business like Lucy’s psychiatry kiosk (which was all about talking to each other), or any of the other dozens of ways the characters learned about life in their two-dimensional world.
 
I miss Snoopy, MetLife.
 
Until next time,
 
Roger
 
But Jesus, on His side, did not trust Himself to them—for He knew them all.  He did not need anyone to tell Him what people were like: He understood human nature.” John 2:24, 25, Phillips*
 
*Copyright 1972 by J.B. Phillips

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